release-1.0.0 #39

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cuqmbr merged 108 commits from develop into main 2025-08-14 15:04:35 +00:00
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src/plugins/Spawn-2.4.1.jar (Stored with Git LFS) Normal file

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# ____ _ _ _ _
# / ___| _ __ __ ___ ___ __ | |__ _ _ _ __ ___ ___| | ____ _ _ _(_) ___| |_
# \___ \| '_ \ / _` \ \ /\ / / '_ \ | '_ \| | | | | '__/ _ \ / __| |/ / _` | | | | |/ _ \ __|
# ___) | |_) | (_| |\ V V /| | | | | |_) | |_| | | | | (_) | (__| < (_| | |_| | | __/ |_
# |____/| .__/ \__,_| \_/\_/ |_| |_| |_.__/ \__, | |_| \___/ \___|_|\_\__, |\__,_|_|\___|\__|
# |_| |___/ |_|
# Wiki - https://github.com/rockquiet/Spawn/wiki
plugin:
# if the plugin should search for updates on server start
# this will only send a message to the console, not to an admin joining the server
update-checks: true
# a list of worlds where the plugin should or should not work
# DISABLED: world-list is not used
# BLACKLIST: the plugin will not work in worlds listed below
# WHITELIST: the plugin will only work in worlds listed below
list-type: disabled
world-list: []
# restrict the usage to specific game modes (only for players teleporting themselves)
gamemode-restricted: false
# possible values: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR
gamemode-list: []
# use the player's current head rotation instead of the defined one on teleport
use-player-head-rotation:
enabled: false
# toggle if the player takes fall damage on teleport
fall-damage:
enabled: false
# teleport the player to spawn on join
teleport-on-join:
enabled: true
# teleport the player ONLY on first join
only-first-join: false
# cooldown for /spawn command
teleport-cooldown:
enabled: false
# how long in SECONDS the player has to wait before teleporting to spawn again
seconds: 10
# delay until teleport for /spawn command
teleport-delay:
enabled: false
# the delay in SECONDS until the player gets teleported to spawn
seconds: 3
# toggle if the teleport should be canceled if the player moves
cancel-on-move: true
# toggle if the player should get the blindness effect during delay
# the effect will not work properly if a short delay time is used
blindness: false
# toggle if the player should be teleported to spawn if they fall into the void
teleport-out-of-void:
enabled: false
# the height at which the player gets teleported out of the void to spawn
# Minecraft playable Altitude: -64 -> 320 [integer]
check-height: -64
# toggle if the player should be teleported to spawn if they die
teleport-on-respawn:
enabled: true
# toggle if the bed spawn-point should be ignored
ignore-bed-spawn: true
# toggle if the respawn anchor spawn-point should be ignored
ignore-anchor-spawn: true
# toggle if the player should be teleported to spawn if they enter a world other than the spawn world
teleport-on-world-change:
enabled: false
# toggle if the world should also be checked on join
# this can interfere with teleport on join
check-on-join: false
# spawns particles on teleport
particles:
enabled: false
# all particles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
# use these for 1.8: https://hub.spigotmc.org/nexus/service/local/repositories/snapshots/archive/org/spigotmc/spigot-api/1.8.8-R0.1-SNAPSHOT/spigot-api-1.8.8-R0.1-20160221.082514-43-javadoc.jar/!/org/bukkit/Effect.html
particle: PORTAL
# the number of particles which get used
amount: 40
# play a sound on teleport
sounds:
enabled: false
# all sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# sounds for Minecraft 1.8 - 1.20: https://docs.andre601.ch/Spigot-Sounds/sounds/
sound: ENTITY_ENDERMAN_TELEPORT
# the volume of the sound
volume: 1.0
# the pitch of the sound
pitch: 1.0
# used for auto updating this file, do not change
file-version: 5

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spawn:
world: world
x: 255.5
y: 1.0
z: 258.5
yaw: 0.0
pitch: 0.0

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# Spawn by rockquiet
# MiniMessage formatting is supported on 1.18.2+ Paper based servers -> https://docs.advntr.dev/minimessage/format.html
# Legacy formatting is supported -> https://minecraft.wiki/w/Formatting_codes
# to disable a message set it to: ''
# remove %prefix% from a message if it should not use it
prefix: '&7[&2Spawn&7]&r'
# successful teleport to spawn
#teleport: '%prefix% &aTeleported to Spawn.'
teleport: ''
# successfully teleported another player to spawn - /spawn %player%
teleport-other: '%prefix% &aSuccessfully teleported &2%player% &ato Spawn.'
# if the player to be teleported is offline - /spawn %player%
player-not-found: '%prefix% &cPlayer &4%player% &cnot found!'
# when the player wants to teleport but has an active teleport cooldown
cooldown-left: '%prefix% &cPlease wait &4%cooldown% &csecond(s) before teleporting again.'
# time left until the player gets teleported to spawn
delay-left: '%prefix% &6You will be teleported in &e%delay% &6second(s).'
# delayed teleport failed because the player moved
teleport-canceled: '%prefix% &cTeleport canceled because you moved!'
# spawn set at current position
spawn-set: '%prefix% &aSpawn set successfully.'
# all files reloaded
reload: '%prefix% &aAll files reloaded successfully.'
# no spawn set in config - set one with /spawn set
no-spawn: '%prefix% &cNo Spawn is set!'
# plugin is disabled in current world
world-disabled: '%prefix% &cYou are not allowed to use this here!'
# player is not in allowed game mode
gamemode-restricted: '%prefix% &cYou are not allowed to use this while in &4%gamemode%&c!'
# player does not have permission to execute the command
no-permission: '%prefix% &cNo permissions!'
# command cannot be used in console
no-player: '%prefix% &cCommand can only be used by players!'
# used for auto updating this file, do not change
file-version: 3