Messages: Reloaded: '&eImageFrame has been reloaded!' ImageMapProcessing: '&eImageMap is being processed, please wait!' # Leave this empty ("") to disable action bar message ImageMapProcessingActionBar: '&eImageMap &a{Name} &eis being processed{Dots}' # Leave this empty ("") to disable action bar message ImageMapQueuedActionBar: '&7ImageMap &a{Name} &eis currently queued ({Position} Remaining)' ImageMapCreated: '&aImageMap has been created!' ImageMapRefreshed: '&aImageMap has been refreshed!' ImageMapDeleted: '&eImageMap had been deleted!' ImageMapRenamed: '&aImageMap had been renamed!' ImageMapTogglePaused: '&aToggled ImageMap playback pause!' ImageMapPlaybackJumpTo: '&aJumped to position at {Seconds} seconds!' ImageMapPlayerPurge: '&ePurged {Amount} ImageMaps owned by {CreatorName} ({CreatorUUID}) - [{ImageMapNames}]' SetCreator: '&aImageMap creator of id {ImageID} set to {CreatorName} ({CreatorUUID})' InvalidOverlayMap: '&cOverlay only works on Vanilla Minecraft maps and without duplicates in selection!' ImageMapAlreadyQueued: '&cYou already have another ImageMap queued and processing, please wait!' UnableToLoadMap: '&cImageMap cannot be loaded, there is a problem while reading the image. Contact server administrators to check the server console for more info.' UnableToChangeImageType: '&cChanging the image type is currently not supported. Please create a new image map instead.' UnknownError: '&cAn unknown error had occurred.' ImageOverMaxFileSize: '&cImageMap cannot be loaded as it is over the max file size allowed. ({Size} bytes)' NotAnImageMap: '&cThat is not an ImageMap' UploadLink: '&aOpen {URL} on your browser to upload an image, it is valid for 5 minutes.' UploadExpired: '&cImage upload link had expired, please create a new one.' URLImageMapInfo: - '&bImageID: {ImageID}' - '&aName: {Name}' - '&eMap Size: {Width} x {Height}' - '&6Dithering: {DitheringType}' - '&dCreator: {CreatorName} ({CreatorUUID})' - '&fAccess: {Access}' - '&aTime Created: {TimeCreated}' - '&bMarkers: {Markers}' - '&eURL: {URL}' NoPermission: '&cYou do not have permission to do that!' NoConsole: '&cThis command can only be ran by players!' PlayerNotFound: '&cThis player cannot be found!' InvalidUsage: '&cInvalid Usage!' NotEnoughMaps: '&cYou do not have {Amount} maps!' Oversize: '&cThat is too big! Max size for a map is {MaxSize}' URLRestricted: '&cThat URL is restricted and cannot be used to create image maps.' PlayerCreationLimitReached: '&cYou can only create {Limit} maps at once! Delete some to create new ones' DuplicateMapName: '&cYou''ve already created an image map with that name!' MapLookup: '&bList of image maps by {CreatorName} ({CreatorUUID}):' ItemFrameOccupied: '&cFailed to place or remove some maps on selected ItemFrame, they are either destroyed, replaced, occupied or protected.' NotEnoughSpace: '&cUnable to place Combined ImageMap as there is not enough room.' InvalidImageMap: '&cThis image map had likely already been deleted.' GivenInvisibleFrame: '&aGiven {Amount} invisible item frames to {Player}.' AccessPermission: Updated: '&aUpdated access for {PlayerName} ({PlayerUUID}), they now have {Permission} permission.' Types: NONE: NONE GET: GET MARKER: MARKER EDIT: EDIT EDIT_CLONE: EDIT WITH CLONE ALL: ALL Selection: Begin: '&bRight click an Item Frame to select corner 1 and 2' Clear: '&eLeaving selection mode' Corner1: '&aSelected Item Frame corner 1' Corner2: '&aSelected Item Frame corner 2' Invalid: '&cInvalid selection!' Oversize: '&cOversize selection! Max size for a map is {MaxSize}' Success: '&aSelected {Width} x {Height} Item Frames! &eIf any of them are removed/replaced, you will need to select them again.' NoSelection: '&cYou don''t have a valid selection yet.' IncorrectSize: '&cYour selection''s size does not match, {Width} x {Height} required.' Markers: AddBegin: '&aRight click on an Item Frame containing the map "{Name}" to place marker! &bRun "/imageframe marker cancel" to cancel placement' AddConfirm: '&aMarker placed!' Remove: '&eMarker removed!' Clear: '&eMarkers cleared!' Cancel: '&eMarker placement cancelled!' DuplicateName: '&cThere is already a marker with that name!' NotAMarker: '&cThat is not a valid marker' NotRenderOnFrameWarning: '&eWarning: This marker type does not render on Item Frames!' LimitReached: '&cYou can only create {Limit} markers on one map!' # Date format used where a time based variable is displayed DateFormat: dd/MM/yyyy HH:mm:ss zzz Preferences: Keys: VIEW_ANIMATED_MAPS: View Animated Maps Values: 'TRUE': '&aEnabled' 'FALSE': '&cDisabled' UNSET: '&7Unset' UpdateMessage: '&ePlayer Preference {Preference}&e has been updated to {Value}&e!' Settings: MapItemFormat: '&f{Name} &7({X}, {Y})' # Whether empty maps are required to create image maps when not in creative RequireEmptyMaps: true # Max size of an image map MaxSize: 30 # When enabled, Only websites from the list below is allowed to be shown through in-game maps RestrictImageUrl: Enabled: false Whitelist: - https://i.imgur.com - http://i.imgur.com - https://storage.googleapis.com - http://storage.googleapis.com - https://cdn.discordapp.com - http://cdn.discordapp.com - https://media.discordapp.net - http://media.discordapp.net - https://textures.minecraft.net - http://textures.minecraft.net # If the image is larger than the defined size, it won't be downloaded for preview # (In Bytes) MaxImageFileSize: 30000000 # If an image takes more than this time to load, it will be rejected # (In Seconds) MaxProcessingTime: 60 # How many images should be processed in parallel # Updating this option requires a server restart ParallelProcessingLimit: 1 # Max amount of image maps a player in the following groups can create # Setting -1 means unlimited # To add a player to a group, give the permission "imageframe.createlimit." # For example "imageframe.createlimit.vip" # Players with no groups will be treated as "default" unless they have "imageframe.createlimit.unlimited" PlayerCreationLimit: default: 10 vip: 15 moderator: 20 # Max amount of markers on an individual map MapMarkerLimit: 20 CombinedMapItem: Name: '&bImageMap &f- &f{Name} &7({Width} x {Height})' Lore: - '&aRight Click on Item Frames of size {Width} x {Height} to place ImageMap' - '' - '&7ImageID: {ImageID}' - '&7Creator: {CreatorName} ({CreatorUUID})' - '&7Time Created: {TimeCreated}' # How many map packets can be sent to a player in 1/20 of a second # You can turn this down if you are facing network issues # However maps might take longer to show to a player # To disable the rate limit, set to -1 MapPacketSendingRateLimit: -1 # Exempt certain map ids from deletion if their ImageFrame map is deleted # Values can be map ids (For example: "13") or ranges (inclusive) of map ids (For example: "10-13") ExemptMapIdsFromDeletion: - '-1' # This option should only be useful to developers and people who knew what they are doing MapRenderersContextual: false # Changing this option requires a restart HandleAnimatedMapsOnMainThread: false SendAnimatedMapsOnMainThread: false # Valid modes are "DYNAMIC" and "MANUAL_PERSISTENT" # DYNAMIC: load and unload image cache depending on whether a player is viewing # May use more CPU and image might appear with a slight delay # MANUAL_PERSISTENT: image cache stay loaded from server start # May use more memory # Changing this setting requires a restart CacheControlMode: DYNAMIC # Set this to true if you have corrupted 0 size map data in the world folder (not the ImageFrame plugin folder) # Set this to false if your system's file IO is slow TryDeleteBlankMapFiles: false # ImageFrame's convenient upload system where you can upload directly through an embedded web server UploadService: # Changing this value requires a restart Enabled: false # This is only used for displaying to the end user DisplayURL: http://change.this.to.your.server.ip.in.the.config WebServer: # Address in which the webserver binds to, defaults to 0.0.0.0 # Use 127.0.0.1 to limit to local access # Changing this value requires a restart Host: 0.0.0.0 # Port in which the webserver is hosted, make sure it is not blocked by your firewall # Changing this value requires a restart Port: 8517 # ImageFrame's built in survival friendly way of making invisible item frames InvisibleFrame: # Survival friendly way to get invisible item frames by splashing dropped items with invisibility potions # Set to -1 for unlimited # Set to 0 to disable MaxConversionsPerSplash: 8 # Should empty invisible item frames glow # Existing frames are not updated until they are interacted with GlowEmptyFrames: true Hooks: ViaVersion: # Enable this if your players below 1.13 is having network issues DisableSmoothAnimationForLegacyPlayers: false # Enable update notifications for admins Updater: true