release-1.0.0 #24
11
Dockerfile
11
Dockerfile
@ -16,9 +16,18 @@ VOLUME ${DATA_PATH}
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ENV MEMORY=4G
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ENV PROXY_SECRET=change_me
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ENV SERVERS=lobby="lobby:25565";survival="survival:25565"
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ENV TRY=lobby;survival
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WORKDIR ${WORKDIR_PATH}/config
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EXPOSE 25565/tcp
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CMD java -Xms${MEMORY} -Xmx${MEMORY} -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -XX:MaxInlineLevel=15 -jar *.jar
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# TODO: Make awk commands sapn multiple lines
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# TODO: Use one call to awk to perform substitutions
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CMD \
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sed -i "s/_PROXY_SECRET_/${PROXY_SECRET}/g" forwarding.secret && \
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awk -v servers_str="${SERVERS}" '{ count=split(servers_str,servers_arr,";"); servers_fmt_str = ""; for (i = 1; i <= count; i++) servers_fmt_str = servers_fmt_str servers_arr[i] "\n"; sub(/_SERVERS_/,servers_fmt_str); print }' velocity.toml > velocity.toml.tmp && mv -T -f velocity.toml.tmp velocity.toml &&\
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awk -v try_str="${TRY}" '{ count=split(try_str,try_arr,";"); try_fmt_str = ""; for (i = 1; i <= count; i++) try_fmt_str = try_fmt_str "\"" try_arr[i] "\"" ",\n "; sub(/_TRY_/,try_fmt_str); print }' velocity.toml > velocity.toml.tmp && mv -T -f velocity.toml.tmp velocity.toml && \
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java -Xms${MEMORY} -Xmx${MEMORY} -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -XX:MaxInlineLevel=15 -jar *.jar
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@ -1 +1 @@
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${PROXY_FORWARDING_SECRET}
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_PROXY_SECRET_
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@ -13,7 +13,7 @@ motd = "<#09add3>A Velocity Server"
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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online-mode = false
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# Should the proxy enforce the new public key security standard? By default, this is on.
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force-key-authentication = true
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@ -34,7 +34,7 @@ prevent-client-proxy-connections = false
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "NONE"
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player-info-forwarding-mode = "modern"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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@ -77,26 +77,24 @@ enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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factions = "127.0.0.1:30067"
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minigames = "127.0.0.1:30068"
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_SERVERS_
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"lobby"
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_TRY_
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"lobby.example.com" = [
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"lobby"
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]
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"factions.example.com" = [
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"factions"
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]
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"minigames.example.com" = [
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"minigames"
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]
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# "lobby.example.com" = [
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# "lobby"
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# ]
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# "factions.example.com" = [
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# "factions"
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# ]
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# "minigames.example.com" = [
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# "minigames"
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# ]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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