 # This file is for proxies like BungeeCord and Velocity. It is irrelevant for single servers.
 # It controls scope-related settings for this particular server on the network.
 # 
 # Unlike other configuration files, one should NOT copy the scope.yml across multiple server instances
 # Whether to require permissions for using scopes:
 # - libertybans.scope.global, libertybans.scope.server.<server>, and libertybans.scope.category.<category>
 #   become requirements to use the relevant scopes explicitly.
 # - libertybans.scope.default must be granted to use commands without a scope argument
require-permissions: false
 # The default scope used to punish players
 # 
 # GLOBAL - uses the global scope
 # THIS_SERVER - applies to this server only via the server name
 # PRIMARY_CATEGORY - uses the first category listed in 'categories-applicable-to-this-server'.
 # 
 # If you use PRIMARY_CATEGORY but no categories are configured, a warning is printed and THIS_SERVER is used.
default-punishing-scope: 'GLOBAL'
 # The scope categories applicable to this server
 # 
 # For example, multiple servers might fall under the 'kitpvp' category,
 # then staff members may use '-category=kitpvp' to create punishment applying to these servers
categories-applicable-to-this-server: []
 # Controls how the name of this server is detected for use with the server scope.
 # 
 # The server name should correspond to the name of the backend server as configured on the proxy.
 # The name of the proxy itself is 'proxy' by default, unless overridden.
server-name:
   # Auto detection requires a player to have logged in. But you might punish players, e.g. via console, before that.
   # By default, if auto detection has not yet occurred, the global scope will be used as a fallback.
   # The fallback scope may be configured here to something else.
  fallback-if-auto-detect-fails: '*'
   # By default, we try to detect the name of this backend server using plugin messaging.
   # Make sure 'use-plugin-messaging' is enabled in the config.yml for this detection to succeed.
   # 
   # If running a proxy, the detected name becomes 'proxy'.
   # 
   # Plugin messaging requires at least one player to have logged into the backend server.
   # Auto detection may fail, for example, if you ban someone through the console but no one has joined yet.
   # 
   # To disable auto detection, set this to false then configure 'override-value' to the server name you wish to use.
   # Re-enabling this option may require a restart (/libertybans restart)
  auto-detect: true
   # If auto detection is disabled, this option should be set to the name of the server.
   # 
   # Server names should be unique, but this is not a strict requirement.
   # If you want a scope applying to multiple servers, you should use categories instead.
  override-value: 'myserver'

