fix: set mob spawn cap per player to vanilla values

This commit is contained in:
cuqmbr 2025-07-27 21:39:41 +03:00
parent a4fe107708
commit 38769b1c59
Signed by: cuqmbr
GPG Key ID: 1F62396D020F375C
2 changed files with 6 additions and 6 deletions

View File

@ -12,13 +12,13 @@ settings:
minimum-api: none
use-map-color-cache: true
spawn-limits:
monsters: 15000
animals: 200
water-animals: 150
water-ambient: 100
monsters: 70
animals: 10
water-animals: 5
water-ambient: 20
water-underground-creature: 5
axolotls: 5
ambient: 100
ambient: 15
chunk-gc:
period-in-ticks: 600
ticks-per:

View File

@ -180,7 +180,7 @@ entities:
iron-golems-can-spawn-in-air: false
monster-spawn-max-light-level: default
non-player-arrow-despawn-rate: default
per-player-mob-spawns: false
per-player-mob-spawns: true
scan-for-legacy-ender-dragon: true
skeleton-horse-thunder-spawn-chance: default
slime-spawn-height: