chore: add .idea folder to .gitignore
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commit
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.gitignore
vendored
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.gitignore
vendored
@ -22,6 +22,7 @@
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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.idea/
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# Visual Studio cache directory
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.vs/
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103
.idea/.idea.untiteled-mobile-game/.idea/workspace.xml
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103
.idea/.idea.untiteled-mobile-game/.idea/workspace.xml
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@ -1,103 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="e498a44b-052c-4ff6-8d34-7fb7aeba2bcf" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/Assets/Bounce Material.physicsMaterial2D" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Bounce Material.physicsMaterial2D.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/Managers/ScoreManager.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/Managers/ScoreManager.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerCollisions.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerCollisions.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerController.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerController.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerEvents.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerEvents.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerInput.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts/PlayerInput.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/_Scripts/Utilities.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Resources.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Scripts/PlayerScripts.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/SampleScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/SampleScene.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="GitSEFilterConfiguration">
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<file-type-list>
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<filtered-out-file-type name="LOCAL_BRANCH" />
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<filtered-out-file-type name="REMOTE_BRANCH" />
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<filtered-out-file-type name="TAG" />
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<filtered-out-file-type name="COMMIT_BY_MESSAGE" />
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</file-type-list>
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/992585620d64427198ddf3a0e146773313e400/00/ed9c7720/Action.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.3.0/InputSystem/Devices/Mouse.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d5ba61f7d29342c4b1e6fb3d6128c34e39400/df/e2ee7ce6/IPointerClickHandler.cs" root0="SKIP_HIGHLIGHTING" />
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</component>
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="ProjectId" id="26L66Lug1jwlnrnzDCpfvT0rEhp" />
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<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">
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<property name="ASKED_ADD_EXTERNAL_FILES" value="true" />
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<property name="Discover.Launch.Via.Unity" value="true" />
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<property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
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<property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
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<property name="full.screen.before.presentation.mode" value="false" />
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<property name="rider.run.widget.enabled.cache" value="false" />
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<property name="settings.editor.selected.configurable" value="preferences.environmentSetup" />
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</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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</option>
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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</option>
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<method v="2" />
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</configuration>
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</component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
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<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
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<component name="UnityUnitTestConfiguration" currentTestLauncher="EditMode" />
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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</component>
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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</project>
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