add instantiatiating scoreboard-record objects to UI

This commit is contained in:
cuqmbr 2022-07-25 22:20:04 +03:00
parent e82482d996
commit e866893a96
5 changed files with 65 additions and 580 deletions

View File

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- {fileID: 1486101994}
- {fileID: 1005368181}
m_Father: {fileID: 1763820600}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 9.880005, y: 0.5799866}
m_SizeDelta: {x: 3.21, y: -20.74}
m_AnchoredPosition: {x: -1.0399933, y: 0.5799866}
m_SizeDelta: {x: -18.63, y: -20.74}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2024342364
MonoBehaviour:
@ -4239,15 +3697,15 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Content: {fileID: 1299477820}
m_Horizontal: 0
m_Vertical: 1
m_Vertical: 0
m_MovementType: 1
m_Elasticity: 0.1
m_Inertia: 1
m_DecelerationRate: 0.135
m_ScrollSensitivity: 1
m_Viewport: {fileID: 1022150241}
m_HorizontalScrollbar: {fileID: 1486101995}
m_VerticalScrollbar: {fileID: 1005368182}
m_HorizontalScrollbar: {fileID: 0}
m_VerticalScrollbar: {fileID: 0}
m_HorizontalScrollbarVisibility: 2
m_VerticalScrollbarVisibility: 2
m_HorizontalScrollbarSpacing: -3

View File

@ -3,7 +3,8 @@ using UnityEngine.Serialization;
public class GameStateController : MonoBehaviour
{
[FormerlySerializedAs("ChangeToState")] [Tooltip("Selected state will be applied when the game starts or on the button press")]
[FormerlySerializedAs("ChangeToState")]
[Tooltip("Selected state will be applied when the game starts or on the button press")]
public GameState changeToState;
private void Start()

View File

@ -121,12 +121,12 @@ public class ScoreManager : MonoBehaviour
break;
case GameState.PreGame:
ResetAllValues();
_scoreboardManager.SpawnScoreboardRecords();
break;
case GameState.Game:
break;
case GameState.GameOver:
SaveHighScore();
_scoreboardManager.SpawnScoreboardRecords();
break;
default:
throw new ArgumentOutOfRangeException(nameof(newGameState), newGameState, null);

View File

@ -1,5 +1,6 @@
using System;
using System.Threading.Tasks;
using DatabaseModels.DataTransferObjets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -17,6 +18,13 @@ public class UIManager : MonoBehaviour
[SerializeField] private Slider _experienceSlider;
[SerializeField] private float _sliderSmoothTime;
private float _sliderVelocity;
[Header("Scoreboard")]
[SerializeField] private GameObject _scoreboardScrollViewContent;
[SerializeField] private GameObject _scoreboardRecordPrefab;
[SerializeField] private Color _scoreboardRecordColor1;
[SerializeField] private Color _scoreboardRecordColor2;
private void Awake()
{
@ -54,6 +62,28 @@ public class UIManager : MonoBehaviour
isFull = Math.Abs(_experienceSlider.value - _experienceSlider.maxValue) < 0.1f;
}
public void InstantiateScoreboardRecords(ScoreboardRecordDto[] records)
{
var rectTransform = _scoreboardScrollViewContent.GetComponent<RectTransform>();
rectTransform.sizeDelta = new Vector2(0, records.Length * 100);
for (int i = 0; i < records.Length; i++)
{
var record = Instantiate(_scoreboardRecordPrefab, Vector3.zero, Quaternion.identity, _scoreboardScrollViewContent.transform);
record.GetComponent<RectTransform>().localPosition = new Vector2(218, -50 - 100 * i);
record.GetComponent<Image>().color = i % 2 == 0 ? _scoreboardRecordColor1 : _scoreboardRecordColor2;
record.GetComponentInChildren<TextMeshProUGUI>().text = $"{i + 1}. {records[i].User.Username}: {records[i].Score}";
}
}
public void DestroyAllScoreboardRecords()
{
for (int i = 0; i < _scoreboardScrollViewContent.transform.childCount; i++)
{
Destroy(_scoreboardScrollViewContent.transform.GetChild(i).gameObject);
}
}
private async void OnGameStateChange(GameState newGameState)
{

View File

@ -1,33 +1,29 @@
using System.Collections.Generic;
using System;
using System.Linq;
using DatabaseModels.DataTransferObjets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ScoreboardManager : MonoBehaviour
{
[SerializeField] private GameObject _scoreboardRecordPrefab;
[SerializeField] private Color _color1;
[SerializeField] private Color _color2;
[SerializeField] private GameObject _scrollViewContent;
[SerializeField] private UIManager _uiManager;
public void SpawnScoreboardRecords()
{
if (SessionStore.UserData == null)
{
// Login to display online scoreboard
return;
}
// TODO: POST new HighScore to the database
var filteredScoreboardRecords = GetFilteredScoreboardRecords();
var rectTransform = _scrollViewContent.GetComponent<RectTransform>();
rectTransform.sizeDelta = new Vector2(0, filteredScoreboardRecords.Length * 100);
for (int i = 0; i < _scrollViewContent.transform.childCount; i++)
{
Destroy(_scrollViewContent.transform.GetChild(i));
}
for (int i = 0; i < filteredScoreboardRecords.Length; i++)
{
Instantiate(_scoreboardRecordPrefab, new Vector2(225, -50 - 100 * i), Quaternion.identity, _scrollViewContent.transform);
}
_uiManager.DestroyAllScoreboardRecords();
_uiManager.InstantiateScoreboardRecords(filteredScoreboardRecords);
ScoreboardRecordDto[] GetFilteredScoreboardRecords()
{
@ -39,8 +35,8 @@ public class ScoreboardManager : MonoBehaviour
var currentUserRecord = localRecords.FirstOrDefault(r => r.User.Username == SessionStore.UserData.Username);
var currentUserPlace = localRecords.IndexOf(currentUserRecord) != -1 ? localRecords.IndexOf(currentUserRecord) + 1 : -1;
var startIndex = localRecords.Count - topUserPlace < localRecords.Count - 5 ? topUserPlace - 5 : 0;
int count = localRecords.Count - currentUserPlace < localRecords.Count && localRecords.Count - currentUserPlace > 3 ? currentUserPlace + 3 - startIndex : currentUserPlace - startIndex;
var startIndex = localRecords.Count - topUserPlace < localRecords.Count - 6 ? topUserPlace - 6 : 0;
int count = localRecords.Count - currentUserPlace < localRecords.Count && localRecords.Count - currentUserPlace > 6 ? currentUserPlace + 6 - startIndex : currentUserPlace - startIndex;
if (currentUserPlace == -1)
{