Compare commits
No commits in common. "authentication" and "scoreboard" have entirely different histories.
authentica
...
scoreboard
14
.github/workflows/main.yml
vendored
14
.github/workflows/main.yml
vendored
@ -1,14 +0,0 @@
|
|||||||
name: Mirror to Gitea
|
|
||||||
on: [push]
|
|
||||||
jobs:
|
|
||||||
mirror:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
with:
|
|
||||||
fetch-depth: 0
|
|
||||||
- uses: yesolutions/mirror-action@master
|
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with:
|
|
||||||
REMOTE: 'https://git.cuqmbr.xyz/cuqmbr/KeepItUp.git'
|
|
||||||
GIT_USERNAME: cuqmbr
|
|
||||||
GIT_PASSWORD: ${{ secrets.GIT_PASSWORD }}
|
|
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6759
Assets/Scenes/Game Scene.unity
generated
6759
Assets/Scenes/Game Scene.unity
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Assets/Scenes/Game Scene.unity.meta
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Assets/Scenes/Game Scene.unity.meta
generated
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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||||||
guid: 2cda990e2423bbf4892e6590ba056729
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3274
Assets/Scenes/SampleScene.unity
generated
3274
Assets/Scenes/SampleScene.unity
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2
Assets/Scenes/SampleScene.unity.meta
generated
2
Assets/Scenes/SampleScene.unity.meta
generated
@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c0bd90e5972fd8ae8b4bf9eeeed56e24
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guid: 2cda990e2423bbf4892e6590ba056729
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||||||
DefaultImporter:
|
DefaultImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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||||||
userData:
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userData:
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||||||
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@ -1,95 +0,0 @@
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using System;
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using System.IdentityModel.Tokens.Jwt;
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using System.Linq;
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using DatabaseModels.Requests;
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using DatabaseModels.Responses;
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using UnityEngine;
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public class AuthenticationManager : MonoBehaviour
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{
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[SerializeField] private UIManager _uiManager;
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private void Start()
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{
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if (SessionStore.UserData == null)
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{
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_uiManager._authenticationMenu.SetActive(true);
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}
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}
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public async void Login()
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{
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var credentials = _uiManager.GetAuthenticationCredentials();
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var authResponse = await HttpClient.Post<AuthenticationResponse>(
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$"{SessionStore.ApiUrl}/auth/login",
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new AuthenticationRequest
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{
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Username = credentials.username, Password = credentials.password
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});
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if (authResponse == null)
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{
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_uiManager.SetAuthenticationErrorMessage("Server is unavailable.");
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return;
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}
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|
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if (authResponse.IsError)
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{
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_uiManager.SetAuthenticationErrorMessage(authResponse.ErrorMessage);
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return;
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}
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SessionStore.Jwt = authResponse.Token;
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var handler = new JwtSecurityTokenHandler();
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var token = handler.ReadJwtToken(authResponse.Token);
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SessionStore.UserData = new UserData
|
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{
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Id = Int32.Parse(token.Claims.First(c => c.Type == "id").Value),
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Username = credentials.username,
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Password = credentials.password
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};
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|
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_uiManager._authenticationMenu.SetActive(false);
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}
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|
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public async void Register()
|
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{
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var credentials = _uiManager.GetAuthenticationCredentials();
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|
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var authResponse = await HttpClient.Post<AuthenticationResponse>(
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$"{SessionStore.ApiUrl}/auth/register",
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new AuthenticationRequest
|
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{
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Username = credentials.username, Password = credentials.password
|
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});
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|
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if (authResponse == null)
|
|
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{
|
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_uiManager.SetAuthenticationErrorMessage("Server is unavailable.");
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return;
|
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}
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|
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if (authResponse.IsError)
|
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{
|
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_uiManager.SetAuthenticationErrorMessage(authResponse.ErrorMessage);
|
|
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return;
|
|
||||||
}
|
|
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|
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SessionStore.Jwt = authResponse.Token;
|
|
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|
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var handler = new JwtSecurityTokenHandler();
|
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var token = handler.ReadJwtToken(authResponse.Token);
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|
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SessionStore.UserData = new UserData
|
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{
|
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Id = Int32.Parse(token.Claims.First(c => c.Type == "id").Value),
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|
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Username = credentials.username,
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Password = credentials.password
|
|
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};
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|
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_uiManager._authenticationMenu.SetActive(false);
|
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}
|
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
|
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guid: 550f95f310a8759f696f97ff1fda138f
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
|
@ -99,19 +99,19 @@ public class ScoreManager : MonoBehaviour
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|
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private async Task SaveHighScore()
|
private async Task SaveHighScore()
|
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{
|
{
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_highScore = _currentScore;
|
if (_currentScore <= _highScore)
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SessionStore.HighScore = _highScore;
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|
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if (SessionStore.UserData == null)
|
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{
|
{
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return;
|
return;
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}
|
}
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|
_highScore = _currentScore;
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|
SessionStore.HighScore = _highScore;
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|
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await HttpClient.Post<ScoreboardRecordDto>(
|
await HttpClient.Post<ScoreboardRecordDto>(
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$"{SessionStore.ApiUrl}/scoreboard",
|
$"{SessionStore.ApiUrl}/scoreboard",
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new ScoreboardRecordDto
|
new ScoreboardRecordDto
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{
|
{
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PostTime = DateTime.UtcNow, Score = _highScore,
|
PostTime = DateTime.UtcNow, Score = SessionStore.HighScore,
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User = SessionStore.UserData.ToDto()
|
User = SessionStore.UserData.ToDto()
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});
|
});
|
||||||
}
|
}
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@ -135,9 +135,8 @@ public class ScoreManager : MonoBehaviour
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case GameState.Game:
|
case GameState.Game:
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||||||
break;
|
break;
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case GameState.GameOver:
|
case GameState.GameOver:
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_uiManager.SetGameOverScore(_currentScore);
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await SaveHighScore();
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if (_currentScore > _highScore) await SaveHighScore();
|
_scoreboardManager.SpawnScoreboardRecords();
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await _scoreboardManager.SpawnScoreboardRecords();
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break;
|
break;
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||||||
default:
|
default:
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throw new ArgumentOutOfRangeException(nameof(newGameState), newGameState, null);
|
throw new ArgumentOutOfRangeException(nameof(newGameState), newGameState, null);
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|
@ -1,43 +0,0 @@
|
|||||||
using System;
|
|
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using System.Collections.Generic;
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|
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using System.Linq;
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|
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using System.Threading.Tasks;
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|
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using DatabaseModels.DataTransferObjets;
|
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using UnityEngine;
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|
||||||
|
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public class ScoreboardManager : MonoBehaviour
|
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{
|
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[SerializeField] private UIManager _uiManager;
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|
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public async Task SpawnScoreboardRecords()
|
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{
|
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if (SessionStore.UserData == null)
|
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{
|
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_uiManager._scoreboardLoginTip.SetActive(true);
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return;
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}
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|
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_uiManager._scoreboardLoadingScreen.SetActive(true);
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await _uiManager.DestroyAllScoreboardRecords();
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var filteredScoreboard = await GetFilteredScoreboard();
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await _uiManager.InstantiateScoreboardRecords(filteredScoreboard.records, filteredScoreboard.firstRecordIndex);
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_uiManager._scoreboardLoadingScreen.SetActive(false);
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async Task<(ScoreboardRecordDto[] records, int firstRecordIndex)> GetFilteredScoreboard()
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{
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int spareCount = 5;
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var localRecords = await HttpClient.Get<List<ScoreboardRecordDto>>($"{SessionStore.ApiUrl}/scoreboard");
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var currentUserRecord = localRecords.First(r => r.User.Username == SessionStore.UserData.Username);
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var firstRecordNum = Mathf.Clamp(localRecords.IndexOf(currentUserRecord) - spareCount, 0, localRecords.Count);
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var filteredRecords = localRecords
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.SkipWhile(r => Math.Abs(localRecords.IndexOf(r) - localRecords.IndexOf(currentUserRecord)) >= spareCount)
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||||||
.TakeWhile(r => Math.Abs(localRecords.IndexOf(r) - localRecords.IndexOf(currentUserRecord)) <= spareCount)
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||||||
.ToArray();
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||||||
|
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||||||
return (filteredRecords, firstRecordNum);
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||||||
}
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||||||
}
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||||||
}
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|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using DatabaseModels.DataTransferObjets;
|
using DatabaseModels.DataTransferObjets;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@ -20,23 +19,11 @@ public class UIManager : MonoBehaviour
|
|||||||
[SerializeField] private float _sliderSmoothTime;
|
[SerializeField] private float _sliderSmoothTime;
|
||||||
private float _sliderVelocity;
|
private float _sliderVelocity;
|
||||||
|
|
||||||
[Header("Game Over Menu")]
|
|
||||||
[SerializeField] private TextMeshProUGUI _gameOverScoreText;
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|
||||||
|
|
||||||
[Header("Authentication Menu")]
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|
||||||
[SerializeField] public GameObject _authenticationMenu;
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||||||
[SerializeField] private TMP_InputField _usernameInputField;
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|
||||||
[SerializeField] private TMP_InputField _passwordInputField;
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|
||||||
[SerializeField] private TextMeshProUGUI _authenticationErrorText;
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|
||||||
|
|
||||||
[Header("Scoreboard")]
|
[Header("Scoreboard")]
|
||||||
[SerializeField] private RectTransform _scoreboardScrollViewContent;
|
[SerializeField] private RectTransform _scoreboardScrollViewContent;
|
||||||
[SerializeField] public GameObject _scoreboardLoadingScreen;
|
|
||||||
[SerializeField] public GameObject _scoreboardLoginTip;
|
|
||||||
[SerializeField] private GameObject _scoreboardRecordPrefab;
|
[SerializeField] private GameObject _scoreboardRecordPrefab;
|
||||||
[SerializeField] private Color _scoreboardRecordColor1;
|
[SerializeField] private Color _scoreboardRecordColor1;
|
||||||
[SerializeField] private Color _scoreboardRecordColor2;
|
[SerializeField] private Color _scoreboardRecordColor2;
|
||||||
[SerializeField] private Color _scoreboardPlayerRecordColor;
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|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -76,70 +63,26 @@ public class UIManager : MonoBehaviour
|
|||||||
isFull = Math.Abs(_experienceSlider.value - _experienceSlider.maxValue) < 0.1f;
|
isFull = Math.Abs(_experienceSlider.value - _experienceSlider.maxValue) < 0.1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task InstantiateScoreboardRecords(ScoreboardRecordDto[] records, int firstRecordIndex)
|
public void InstantiateScoreboardRecords(ScoreboardRecordDto[] records)
|
||||||
{
|
{
|
||||||
_scoreboardScrollViewContent.sizeDelta = new Vector2(0, records.Length * 100);
|
_scoreboardScrollViewContent.sizeDelta = new Vector2(0, records.Length * 100);
|
||||||
|
_scoreboardScrollViewContent.localPosition = new Vector3(0, _scoreboardScrollViewContent.sizeDelta.y / records.Length * 2f);
|
||||||
float yPos = 0;
|
|
||||||
|
|
||||||
if (records.Last().User.Username == SessionStore.UserData.Username)
|
|
||||||
{
|
|
||||||
yPos = _scoreboardScrollViewContent.sizeDelta.y / records.Length / 100;
|
|
||||||
}
|
|
||||||
else if (records.First().User.Username == SessionStore.UserData.Username)
|
|
||||||
{
|
|
||||||
yPos = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
yPos = _scoreboardScrollViewContent.sizeDelta.y / records.Length * 2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
_scoreboardScrollViewContent.localPosition = new Vector3(0, yPos);
|
|
||||||
|
|
||||||
for (int i = 0; i < records.Length; i++)
|
for (int i = 0; i < records.Length; i++)
|
||||||
{
|
{
|
||||||
var record = Instantiate(_scoreboardRecordPrefab, Vector3.zero, Quaternion.identity, _scoreboardScrollViewContent.transform);
|
var record = Instantiate(_scoreboardRecordPrefab, Vector3.zero, Quaternion.identity, _scoreboardScrollViewContent.transform);
|
||||||
record.GetComponent<RectTransform>().localPosition = new Vector2(218, -50 - 100 * i);
|
record.GetComponent<RectTransform>().localPosition = new Vector2(218, -50 - 100 * i);
|
||||||
|
record.GetComponent<Image>().color = i % 2 == 0 ? _scoreboardRecordColor1 : _scoreboardRecordColor2;
|
||||||
if (records[i].User.Username == SessionStore.UserData.Username)
|
record.GetComponentInChildren<TextMeshProUGUI>().text = $"{i + 1}. {records[i].User.Username}: {records[i].Score}";
|
||||||
{
|
|
||||||
record.GetComponent<Image>().color = _scoreboardPlayerRecordColor;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
record.GetComponent<Image>().color = i % 2 == 0 ? _scoreboardRecordColor1 : _scoreboardRecordColor2;
|
|
||||||
}
|
|
||||||
|
|
||||||
record.GetComponentInChildren<TextMeshProUGUI>().text = $"{firstRecordIndex + i + 1}. {records[i].User.Username}: {records[i].Score}";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Task.CompletedTask;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task DestroyAllScoreboardRecords()
|
public void DestroyAllScoreboardRecords()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _scoreboardScrollViewContent.transform.childCount; i++)
|
for (int i = 0; i < _scoreboardScrollViewContent.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
Destroy(_scoreboardScrollViewContent.transform.GetChild(i).gameObject);
|
Destroy(_scoreboardScrollViewContent.transform.GetChild(i).gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
return Task.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetGameOverScore(int value)
|
|
||||||
{
|
|
||||||
_gameOverScoreText.text = value.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public (string username, string password) GetAuthenticationCredentials()
|
|
||||||
{
|
|
||||||
return (_usernameInputField.text, _passwordInputField.text);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetAuthenticationErrorMessage(string message)
|
|
||||||
{
|
|
||||||
_authenticationErrorText.text = message;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void OnGameStateChange(GameState newGameState)
|
private async void OnGameStateChange(GameState newGameState)
|
||||||
|
41
Assets/_Scripts/ScoreboardManager.cs
Normal file
41
Assets/_Scripts/ScoreboardManager.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using DatabaseModels.DataTransferObjets;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ScoreboardManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private UIManager _uiManager;
|
||||||
|
|
||||||
|
public async void SpawnScoreboardRecords()
|
||||||
|
{
|
||||||
|
if (SessionStore.UserData == null)
|
||||||
|
{
|
||||||
|
// Login to display online scoreboard
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var filteredScoreboardRecords = await GetFilteredScoreboardRecords();
|
||||||
|
|
||||||
|
_uiManager.DestroyAllScoreboardRecords();
|
||||||
|
_uiManager.InstantiateScoreboardRecords(filteredScoreboardRecords);
|
||||||
|
|
||||||
|
async Task<ScoreboardRecordDto[]> GetFilteredScoreboardRecords()
|
||||||
|
{
|
||||||
|
var localRecords = await HttpClient.Get<List<ScoreboardRecordDto>>($"{SessionStore.ApiUrl}/scoreboard");
|
||||||
|
var currentUserRecord = localRecords.First(r => r.User.Username == SessionStore.UserData.Username);
|
||||||
|
|
||||||
|
var filteredRecords = localRecords
|
||||||
|
.SkipWhile(r => Math.Abs(localRecords.IndexOf(r) - localRecords.IndexOf(currentUserRecord)) >= 5)
|
||||||
|
.TakeWhile(r => Math.Abs(localRecords.IndexOf(r) - localRecords.IndexOf(currentUserRecord)) <= 5)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
return filteredRecords.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -106,28 +106,6 @@ public static class SaveSystem
|
|||||||
return JsonConvert.DeserializeObject<T>(json);
|
return JsonConvert.DeserializeObject<T>(json);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Delete(string fileName)
|
|
||||||
{
|
|
||||||
if (!File.Exists($"{Path}/{fileName}"))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
File.Delete($"{Path}/{fileName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Task DeleteAsync(string fileName)
|
|
||||||
{
|
|
||||||
if (!File.Exists($"{Path}/{fileName}"))
|
|
||||||
{
|
|
||||||
return Task.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
File.Delete($"{Path}/{fileName}");
|
|
||||||
|
|
||||||
return Task.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static byte[] ObjectToByteArray(System.Object obj)
|
private static byte[] ObjectToByteArray(System.Object obj)
|
||||||
{
|
{
|
||||||
var binaryFormatter = new BinaryFormatter();
|
var binaryFormatter = new BinaryFormatter();
|
||||||
|
@ -1,16 +1,15 @@
|
|||||||
|
using System.Linq;
|
||||||
using DatabaseModels.DataTransferObjets;
|
using DatabaseModels.DataTransferObjets;
|
||||||
using DatabaseModels.Requests;
|
|
||||||
using DatabaseModels.Responses;
|
|
||||||
|
|
||||||
public static class SessionStore
|
public static class SessionStore
|
||||||
{
|
{
|
||||||
public static string ApiUrl { get; set; }
|
public static string ApiUrl { get; set; }
|
||||||
|
|
||||||
public static string Jwt { get; set; }
|
|
||||||
|
|
||||||
public static UserData UserData { get; set; }
|
public static UserData UserData { get; set; }
|
||||||
public static int HighScore { get; set; }
|
public static int HighScore { get; set; }
|
||||||
|
|
||||||
|
public static ScoreboardRecordDto[] ScoreboardRecords;
|
||||||
|
|
||||||
public static async void Save()
|
public static async void Save()
|
||||||
{
|
{
|
||||||
await SaveSystem.SaveToJsonAsync("userData.json", UserData);
|
await SaveSystem.SaveToJsonAsync("userData.json", UserData);
|
||||||
@ -22,18 +21,17 @@ public static class SessionStore
|
|||||||
UserData = await SaveSystem.LoadFromJsonAsync<UserData>("userData.json");
|
UserData = await SaveSystem.LoadFromJsonAsync<UserData>("userData.json");
|
||||||
HighScore = await SaveSystem.LoadFromBinaryAsync<int>("HighScore.bin");
|
HighScore = await SaveSystem.LoadFromBinaryAsync<int>("HighScore.bin");
|
||||||
|
|
||||||
|
ScoreboardRecords = await HttpClient.Get<ScoreboardRecordDto[]>($"{ApiUrl}/scoreboard");
|
||||||
|
|
||||||
if (UserData == null)
|
if (UserData == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var authResponse = await HttpClient.Post<AuthenticationResponse>($"{ApiUrl}/auth/login", new AuthenticationRequest { Username = UserData.Username, Password = UserData.Password } );
|
int? dbHighScore = ScoreboardRecords?.FirstOrDefault(sbr => sbr.User.Username == UserData.Username)?.Score;
|
||||||
Jwt = authResponse.Token;
|
if (dbHighScore != null && dbHighScore > HighScore)
|
||||||
|
|
||||||
var dbHighScore = await HttpClient.Get<ScoreboardRecordDto>($"{ApiUrl}/scoreboard/{UserData.Username}");
|
|
||||||
if (dbHighScore?.Score != null && dbHighScore.Score > HighScore)
|
|
||||||
{
|
{
|
||||||
HighScore = dbHighScore.Score;
|
HighScore = (int) dbHighScore;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,11 +2,12 @@ using System;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public static class HttpClient
|
public static class HttpClient
|
||||||
{
|
{
|
||||||
|
private static string _jwt = "";
|
||||||
|
|
||||||
public static async Task<T> Get<T>(string endpoint)
|
public static async Task<T> Get<T>(string endpoint)
|
||||||
{
|
{
|
||||||
var getRequest = CreateRequest(endpoint, RequestType.GET);
|
var getRequest = CreateRequest(endpoint, RequestType.GET);
|
||||||
@ -21,15 +22,8 @@ public static class HttpClient
|
|||||||
{
|
{
|
||||||
return JsonConvert.DeserializeObject<T>(getRequest.downloadHandler.text);
|
return JsonConvert.DeserializeObject<T>(getRequest.downloadHandler.text);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"HttpClient: GET from {endpoint}" +
|
|
||||||
$"\nSent object type: {typeof(T)}" +
|
|
||||||
$"\nError: {getRequest.error}" +
|
|
||||||
$"\n\n" +
|
|
||||||
$"See details in a exception logged below." +
|
|
||||||
$"\n\n");
|
|
||||||
Debug.LogException(e);
|
|
||||||
return default(T);
|
return default(T);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -44,27 +38,17 @@ public static class HttpClient
|
|||||||
await Task.Delay(10);
|
await Task.Delay(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
while (!postRequest.downloadHandler.isDone && postRequest.result != UnityWebRequest.Result.ProtocolError && postRequest.result != UnityWebRequest.Result.ConnectionError)
|
while (!postRequest.downloadHandler.isDone)
|
||||||
{
|
{
|
||||||
await Task.Delay(10);
|
await Task.Delay(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
return JsonConvert.DeserializeObject<T>(postRequest.downloadHandler.text);
|
||||||
{
|
}
|
||||||
return JsonConvert.DeserializeObject<T>(postRequest.downloadHandler.text);
|
|
||||||
}
|
public static void SetJwt(string jwt)
|
||||||
catch (Exception e)
|
{
|
||||||
{
|
_jwt = jwt;
|
||||||
Debug.LogWarning($"HttpClient: POST to {endpoint}" +
|
|
||||||
$"\nSent object type: {payload.GetType()}" +
|
|
||||||
$"\nRetrieved object type: {typeof(T)}" +
|
|
||||||
$"\nError: {postRequest.error}" +
|
|
||||||
$"\n\n" +
|
|
||||||
$"See details in a exception logged below." +
|
|
||||||
$"\n\n");
|
|
||||||
Debug.LogException(e);
|
|
||||||
return default(T);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static UnityWebRequest CreateRequest(string path, RequestType type, object data = null)
|
private static UnityWebRequest CreateRequest(string path, RequestType type, object data = null)
|
||||||
@ -80,9 +64,9 @@ public static class HttpClient
|
|||||||
request.downloadHandler = new DownloadHandlerBuffer();
|
request.downloadHandler = new DownloadHandlerBuffer();
|
||||||
request.SetRequestHeader("Content-Type", "application/json");
|
request.SetRequestHeader("Content-Type", "application/json");
|
||||||
|
|
||||||
if (SessionStore.Jwt != null)
|
if (_jwt != null)
|
||||||
{
|
{
|
||||||
request.SetRequestHeader("Authorization", $"Bearer {SessionStore.Jwt}");
|
request.SetRequestHeader("Authorization", $"Bearer {_jwt}");
|
||||||
}
|
}
|
||||||
|
|
||||||
request.certificateHandler = new CertificateWhore();
|
request.certificateHandler = new CertificateWhore();
|
||||||
|
352
LICENSE
352
LICENSE
@ -1,339 +1,21 @@
|
|||||||
GNU GENERAL PUBLIC LICENSE
|
MIT License
|
||||||
Version 2, June 1991
|
|
||||||
|
|
||||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
Copyright (c) 2022 cuqmbr
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The licenses for most software are designed to take away your
|
The above copyright notice and this permission notice shall be included in all
|
||||||
freedom to share and change it. By contrast, the GNU General Public
|
copies or substantial portions of the Software.
|
||||||
License is intended to guarantee your freedom to share and change free
|
|
||||||
software--to make sure the software is free for all its users. This
|
|
||||||
General Public License applies to most of the Free Software
|
|
||||||
Foundation's software and to any other program whose authors commit to
|
|
||||||
using it. (Some other Free Software Foundation software is covered by
|
|
||||||
the GNU Lesser General Public License instead.) You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
have the freedom to distribute copies of free software (and charge for
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
this service if you wish), that you receive source code or can get it
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
if you want it, that you can change the software or use pieces of it
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
in new free programs; and that you know you can do these things.
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
To protect your rights, we need to make restrictions that forbid
|
|
||||||
anyone to deny you these rights or to ask you to surrender the rights.
|
|
||||||
These restrictions translate to certain responsibilities for you if you
|
|
||||||
distribute copies of the software, or if you modify it.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must give the recipients all the rights that
|
|
||||||
you have. You must make sure that they, too, receive or can get the
|
|
||||||
source code. And you must show them these terms so they know their
|
|
||||||
rights.
|
|
||||||
|
|
||||||
We protect your rights with two steps: (1) copyright the software, and
|
|
||||||
(2) offer you this license which gives you legal permission to copy,
|
|
||||||
distribute and/or modify the software.
|
|
||||||
|
|
||||||
Also, for each author's protection and ours, we want to make certain
|
|
||||||
that everyone understands that there is no warranty for this free
|
|
||||||
software. If the software is modified by someone else and passed on, we
|
|
||||||
want its recipients to know that what they have is not the original, so
|
|
||||||
that any problems introduced by others will not reflect on the original
|
|
||||||
authors' reputations.
|
|
||||||
|
|
||||||
Finally, any free program is threatened constantly by software
|
|
||||||
patents. We wish to avoid the danger that redistributors of a free
|
|
||||||
program will individually obtain patent licenses, in effect making the
|
|
||||||
program proprietary. To prevent this, we have made it clear that any
|
|
||||||
patent must be licensed for everyone's free use or not licensed at all.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. This License applies to any program or other work which contains
|
|
||||||
a notice placed by the copyright holder saying it may be distributed
|
|
||||||
under the terms of this General Public License. The "Program", below,
|
|
||||||
refers to any such program or work, and a "work based on the Program"
|
|
||||||
means either the Program or any derivative work under copyright law:
|
|
||||||
that is to say, a work containing the Program or a portion of it,
|
|
||||||
either verbatim or with modifications and/or translated into another
|
|
||||||
language. (Hereinafter, translation is included without limitation in
|
|
||||||
the term "modification".) Each licensee is addressed as "you".
|
|
||||||
|
|
||||||
Activities other than copying, distribution and modification are not
|
|
||||||
covered by this License; they are outside its scope. The act of
|
|
||||||
running the Program is not restricted, and the output from the Program
|
|
||||||
is covered only if its contents constitute a work based on the
|
|
||||||
Program (independent of having been made by running the Program).
|
|
||||||
Whether that is true depends on what the Program does.
|
|
||||||
|
|
||||||
1. You may copy and distribute verbatim copies of the Program's
|
|
||||||
source code as you receive it, in any medium, provided that you
|
|
||||||
conspicuously and appropriately publish on each copy an appropriate
|
|
||||||
copyright notice and disclaimer of warranty; keep intact all the
|
|
||||||
notices that refer to this License and to the absence of any warranty;
|
|
||||||
and give any other recipients of the Program a copy of this License
|
|
||||||
along with the Program.
|
|
||||||
|
|
||||||
You may charge a fee for the physical act of transferring a copy, and
|
|
||||||
you may at your option offer warranty protection in exchange for a fee.
|
|
||||||
|
|
||||||
2. You may modify your copy or copies of the Program or any portion
|
|
||||||
of it, thus forming a work based on the Program, and copy and
|
|
||||||
distribute such modifications or work under the terms of Section 1
|
|
||||||
above, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) You must cause the modified files to carry prominent notices
|
|
||||||
stating that you changed the files and the date of any change.
|
|
||||||
|
|
||||||
b) You must cause any work that you distribute or publish, that in
|
|
||||||
whole or in part contains or is derived from the Program or any
|
|
||||||
part thereof, to be licensed as a whole at no charge to all third
|
|
||||||
parties under the terms of this License.
|
|
||||||
|
|
||||||
c) If the modified program normally reads commands interactively
|
|
||||||
when run, you must cause it, when started running for such
|
|
||||||
interactive use in the most ordinary way, to print or display an
|
|
||||||
announcement including an appropriate copyright notice and a
|
|
||||||
notice that there is no warranty (or else, saying that you provide
|
|
||||||
a warranty) and that users may redistribute the program under
|
|
||||||
these conditions, and telling the user how to view a copy of this
|
|
||||||
License. (Exception: if the Program itself is interactive but
|
|
||||||
does not normally print such an announcement, your work based on
|
|
||||||
the Program is not required to print an announcement.)
|
|
||||||
|
|
||||||
These requirements apply to the modified work as a whole. If
|
|
||||||
identifiable sections of that work are not derived from the Program,
|
|
||||||
and can be reasonably considered independent and separate works in
|
|
||||||
themselves, then this License, and its terms, do not apply to those
|
|
||||||
sections when you distribute them as separate works. But when you
|
|
||||||
distribute the same sections as part of a whole which is a work based
|
|
||||||
on the Program, the distribution of the whole must be on the terms of
|
|
||||||
this License, whose permissions for other licensees extend to the
|
|
||||||
entire whole, and thus to each and every part regardless of who wrote it.
|
|
||||||
|
|
||||||
Thus, it is not the intent of this section to claim rights or contest
|
|
||||||
your rights to work written entirely by you; rather, the intent is to
|
|
||||||
exercise the right to control the distribution of derivative or
|
|
||||||
collective works based on the Program.
|
|
||||||
|
|
||||||
In addition, mere aggregation of another work not based on the Program
|
|
||||||
with the Program (or with a work based on the Program) on a volume of
|
|
||||||
a storage or distribution medium does not bring the other work under
|
|
||||||
the scope of this License.
|
|
||||||
|
|
||||||
3. You may copy and distribute the Program (or a work based on it,
|
|
||||||
under Section 2) in object code or executable form under the terms of
|
|
||||||
Sections 1 and 2 above provided that you also do one of the following:
|
|
||||||
|
|
||||||
a) Accompany it with the complete corresponding machine-readable
|
|
||||||
source code, which must be distributed under the terms of Sections
|
|
||||||
1 and 2 above on a medium customarily used for software interchange; or,
|
|
||||||
|
|
||||||
b) Accompany it with a written offer, valid for at least three
|
|
||||||
years, to give any third party, for a charge no more than your
|
|
||||||
cost of physically performing source distribution, a complete
|
|
||||||
machine-readable copy of the corresponding source code, to be
|
|
||||||
distributed under the terms of Sections 1 and 2 above on a medium
|
|
||||||
customarily used for software interchange; or,
|
|
||||||
|
|
||||||
c) Accompany it with the information you received as to the offer
|
|
||||||
to distribute corresponding source code. (This alternative is
|
|
||||||
allowed only for noncommercial distribution and only if you
|
|
||||||
received the program in object code or executable form with such
|
|
||||||
an offer, in accord with Subsection b above.)
|
|
||||||
|
|
||||||
The source code for a work means the preferred form of the work for
|
|
||||||
making modifications to it. For an executable work, complete source
|
|
||||||
code means all the source code for all modules it contains, plus any
|
|
||||||
associated interface definition files, plus the scripts used to
|
|
||||||
control compilation and installation of the executable. However, as a
|
|
||||||
special exception, the source code distributed need not include
|
|
||||||
anything that is normally distributed (in either source or binary
|
|
||||||
form) with the major components (compiler, kernel, and so on) of the
|
|
||||||
operating system on which the executable runs, unless that component
|
|
||||||
itself accompanies the executable.
|
|
||||||
|
|
||||||
If distribution of executable or object code is made by offering
|
|
||||||
access to copy from a designated place, then offering equivalent
|
|
||||||
access to copy the source code from the same place counts as
|
|
||||||
distribution of the source code, even though third parties are not
|
|
||||||
compelled to copy the source along with the object code.
|
|
||||||
|
|
||||||
4. You may not copy, modify, sublicense, or distribute the Program
|
|
||||||
except as expressly provided under this License. Any attempt
|
|
||||||
otherwise to copy, modify, sublicense or distribute the Program is
|
|
||||||
void, and will automatically terminate your rights under this License.
|
|
||||||
However, parties who have received copies, or rights, from you under
|
|
||||||
this License will not have their licenses terminated so long as such
|
|
||||||
parties remain in full compliance.
|
|
||||||
|
|
||||||
5. You are not required to accept this License, since you have not
|
|
||||||
signed it. However, nothing else grants you permission to modify or
|
|
||||||
distribute the Program or its derivative works. These actions are
|
|
||||||
prohibited by law if you do not accept this License. Therefore, by
|
|
||||||
modifying or distributing the Program (or any work based on the
|
|
||||||
Program), you indicate your acceptance of this License to do so, and
|
|
||||||
all its terms and conditions for copying, distributing or modifying
|
|
||||||
the Program or works based on it.
|
|
||||||
|
|
||||||
6. Each time you redistribute the Program (or any work based on the
|
|
||||||
Program), the recipient automatically receives a license from the
|
|
||||||
original licensor to copy, distribute or modify the Program subject to
|
|
||||||
these terms and conditions. You may not impose any further
|
|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties to
|
|
||||||
this License.
|
|
||||||
|
|
||||||
7. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Program at all. For example, if a patent
|
|
||||||
license would not permit royalty-free redistribution of the Program by
|
|
||||||
all those who receive copies directly or indirectly through you, then
|
|
||||||
the only way you could satisfy both it and this License would be to
|
|
||||||
refrain entirely from distribution of the Program.
|
|
||||||
|
|
||||||
If any portion of this section is held invalid or unenforceable under
|
|
||||||
any particular circumstance, the balance of the section is intended to
|
|
||||||
apply and the section as a whole is intended to apply in other
|
|
||||||
circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
|
|
||||||
integrity of the free software distribution system, which is
|
|
||||||
implemented by public license practices. Many people have made
|
|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
|
|
||||||
system; it is up to the author/donor to decide if he or she is willing
|
|
||||||
to distribute software through any other system and a licensee cannot
|
|
||||||
impose that choice.
|
|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
|
|
||||||
|
|
||||||
8. If the distribution and/or use of the Program is restricted in
|
|
||||||
certain countries either by patents or by copyrighted interfaces, the
|
|
||||||
original copyright holder who places the Program under this License
|
|
||||||
may add an explicit geographical distribution limitation excluding
|
|
||||||
those countries, so that distribution is permitted only in or among
|
|
||||||
countries not thus excluded. In such case, this License incorporates
|
|
||||||
the limitation as if written in the body of this License.
|
|
||||||
|
|
||||||
9. The Free Software Foundation may publish revised and/or new versions
|
|
||||||
of the General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the Program
|
|
||||||
specifies a version number of this License which applies to it and "any
|
|
||||||
later version", you have the option of following the terms and conditions
|
|
||||||
either of that version or of any later version published by the Free
|
|
||||||
Software Foundation. If the Program does not specify a version number of
|
|
||||||
this License, you may choose any version ever published by the Free Software
|
|
||||||
Foundation.
|
|
||||||
|
|
||||||
10. If you wish to incorporate parts of the Program into other free
|
|
||||||
programs whose distribution conditions are different, write to the author
|
|
||||||
to ask for permission. For software which is copyrighted by the Free
|
|
||||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
|
||||||
make exceptions for this. Our decision will be guided by the two goals
|
|
||||||
of preserving the free status of all derivatives of our free software and
|
|
||||||
of promoting the sharing and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
|
||||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
|
||||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
|
||||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
|
||||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
|
||||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
|
||||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
|
||||||
REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
|
||||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
|
||||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
|
||||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
|
||||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
|
||||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|
||||||
POSSIBILITY OF SUCH DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program is interactive, make it output a short notice like this
|
|
||||||
when it starts in an interactive mode:
|
|
||||||
|
|
||||||
Gnomovision version 69, Copyright (C) year name of author
|
|
||||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, the commands you use may
|
|
||||||
be called something other than `show w' and `show c'; they could even be
|
|
||||||
mouse-clicks or menu items--whatever suits your program.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
||||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1989
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
This General Public License does not permit incorporating your program into
|
|
||||||
proprietary programs. If your program is a subroutine library, you may
|
|
||||||
consider it more useful to permit linking proprietary applications with the
|
|
||||||
library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License.
|
|
||||||
|
39
README.md
39
README.md
@ -1,39 +0,0 @@
|
|||||||
# KeepItUp – Casual mobile game implementing my [ScoreboardAPI](https://github.com/cuqmbr/ScoreboardAPI)
|
|
||||||
|
|
||||||
<!--## Features
|
|
||||||
|
|
||||||
-->
|
|
||||||
|
|
||||||
<!---## Project preview
|
|
||||||
|
|
||||||
<div style="display: flex;">
|
|
||||||
<img src="" alt="" width="480" height="233" border="10" />
|
|
||||||
</div>-->
|
|
||||||
|
|
||||||
<!--## How to install?
|
|
||||||
|
|
||||||
-->
|
|
||||||
|
|
||||||
<!--## How to tweak this project for your own uses?
|
|
||||||
|
|
||||||
-->
|
|
||||||
|
|
||||||
## How to contribute?
|
|
||||||
|
|
||||||
If you want to add a feature, you should follow these steps:
|
|
||||||
|
|
||||||
1. Fork the project
|
|
||||||
2. Make some changes and commit them with [conventional commit message](https://www.freecodecamp.org/news/how-to-write-better-git-commit-messages/)
|
|
||||||
3. Submit a PR with a new feature/code
|
|
||||||
|
|
||||||
## Find a bug?
|
|
||||||
|
|
||||||
If you found an issue or would like to submit an improvement to this project, please submit an issue using the issues tab above. If you would like to submit a PR with a fix, reference the issue you created!
|
|
||||||
|
|
||||||
<!--## Known issues (Work in progress)
|
|
||||||
|
|
||||||
-->
|
|
||||||
|
|
||||||
## Development status
|
|
||||||
|
|
||||||
On hold – Development is paused for now
|
|
Loading…
Reference in New Issue
Block a user