using System; public class PlayerEvents { public static event Action OnScreenTouched; public static event Action OnWallTouched; public static event Action OnFloorTouched; public static void SendScreenTouched() => OnScreenTouched?.Invoke(); public static void SendWallTouched() => OnWallTouched?.Invoke(); public static void SendFloorTouched() => OnFloorTouched?.Invoke(); }