using TMPro; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { [Header("Score UI")] [SerializeField] private TextMeshProUGUI _scoreText; [SerializeField] private Slider _experienceSlider; [SerializeField] private TextMeshProUGUI _multiplierText; public void SetScoreText(int value) => _scoreText.text = value.ToString(); public void SetExperienceSliderValue(int value) => _experienceSlider.value = value; public void SetExperienceSliderMaxValue(int value) => _experienceSlider.maxValue = value; public void SetMultiplierText(int value) => _multiplierText.text = $"×{value}"; }