LOOHPs-to-NanoLimbo #1
@ -1,2 +1 @@
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src/logs
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src/whitelist.json
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18
.gitignore
vendored
18
.gitignore
vendored
@ -1,17 +1 @@
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*/cache
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*/libraries
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*/logs
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*/versions
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*/plugins/.paper-remapped
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*/world
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*/world_nether
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*/world_the_end
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*/.console_history
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*/banned-ips.json
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*/banned-players.json
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*/ops.json
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*/whitelist.json
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*/usercache.json
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src/logs
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@ -11,8 +11,6 @@ RUN mkdir ${DATA_PATH}
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RUN mkdir ${DATA_PATH}/logs && \
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ln -sf ${DATA_PATH}/logs ${CONFIG_PATH}
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RUN touch ${DATA_PATH}/whitelist.json && \
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ln -sf ${DATA_PATH}/whitelist.json ${CONFIG_PATH}
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VOLUME ${DATA_PATH}
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@ -25,5 +23,5 @@ WORKDIR ${WORKDIR_PATH}/config
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EXPOSE 25565/tcp
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CMD \
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sed -i "s/_PROXY_SECRET_/${PROXY_SECRET}/g" server.properties && \
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sed -i "s/_PROXY_SECRET_/${PROXY_SECRET}/g" settings.yml && \
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java -Xms${MEMORY} -Xmx${MEMORY} -jar *.jar --nogui
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BIN
src/Limbo-0.7.10-ALPHA-1.21.1.jar
(Stored with Git LFS)
BIN
src/Limbo-0.7.10-ALPHA-1.21.1.jar
(Stored with Git LFS)
Binary file not shown.
BIN
src/NanoLimbo-1.9.7-all.jar
(Stored with Git LFS)
Normal file
BIN
src/NanoLimbo-1.9.7-all.jar
(Stored with Git LFS)
Normal file
Binary file not shown.
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groups:
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# admin:
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# - limboserver.stop
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# - limboserver.kick
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# - limboserver.say
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# - limboserver.gamemode
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default:
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- limboserver.spawn
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- limboserver.chat
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# - limboserver.version
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players:
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# LOOHP:
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# - admin
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@ -1,7 +0,0 @@
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#bStats collects some data for plugin authors like how many servers are using their plugins.
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#To honor their work, you should not disable it.
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#This has nearly no effect on the server performance!
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#Check out https://bStats.org/ to learn more :)
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enabled: false
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serverUuid: f7c31857-e3e6-4807-856c-4fe187149590
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logFailedRequests: false
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@ -1,3 +1,3 @@
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@echo off
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java -Xms1G -Xmx1G -jar *.jar --nogui
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java -Xms1G -Xmx1G -jar NanoLimbo-1.9.7-all.jar --nogui
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pause
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@ -1,3 +1,3 @@
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#!/bin/sh
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java -Xms1G -Xmx1G -jar *.jar --nogui
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java -Xms1G -Xmx1G -jar NanoLimbo-1.9.7-all.jar --nogui
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@ -1,30 +0,0 @@
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#For explaination of what each of the options does, please visit:
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#https://github.com/LOOHP/Limbo/blob/master/src/main/resources/server.properties
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#Sun Jun 08 12:44:19 EEST 2025
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allow-chat=true
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allow-flight=false
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bungee-guard=false
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bungeecord=false
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default-gamemode=adventure
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enforce-whitelist=false
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forwarding-secrets=_PROXY_SECRET_
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handshake-verbose=false
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level-dimension=minecraft\:the_end
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level-name=world;spawn.schem
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log-player-ip-addresses=true
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max-players=-1
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motd={"text"\:"","extra"\:[{"text"\:"Limbo Server\!","color"\:"yellow"}]}
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reduced-debug-info=true
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required-resource-pack=false
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resource-pack=
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resource-pack-prompt={"text"\:"","extra"\:[{"text"\:"Install server resource pack\!","color"\:"yellow"}]}
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resource-pack-sha1=
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server-ip=0.0.0.0
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server-port=25565
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tab-header="Bebrashield Limbo"
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tab-footer=
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ticks-per-second=5
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velocity-modern=true
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version=Limbo\!
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view-distance=2
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world-spawn=world;20.5;17;22.5;-90;0
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137
src/settings.yml
Normal file
137
src/settings.yml
Normal file
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#
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# NanoLimbo configuration
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#
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# Server's host address and port. Set ip empty to use public address
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bind:
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ip: '0.0.0.0'
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port: 25565
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# Max number of players can join to server
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# Set -1 to make it infinite
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maxPlayers: 100
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# Server's data in servers list
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ping:
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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# Return static protocol version number in ping result
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# By default, its -1 to return the client version if it supported
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# https://wiki.vg/Protocol_version_numbers
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protocol: -1
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# Available dimensions: OVERWORLD, NETHER, THE_END
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dimension: THE_END
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# Whether to display the player in the player list
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# For 1.16.5 clients, the player list will be sent even if disabled, to avoid crash
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playerList:
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enable: false
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username: 'NanoLimbo'
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# Whether to display header and footer in player list
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# For 1.8+ clients
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headerAndFooter:
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enable: false
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header: '{"text": "&eWelcome!"}'
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footer: '{"text": "&9NanoLimbo"}'
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# Setup player's game mode
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# 0 - Survival
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# 1 - Creative (hide HP and food bar)
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# 2 - Adventure
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# 3 - Spectator (hide all UI bars)
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# Spectator works on 1.8+ clients
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gameMode: 3
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# Remove secure-chat toast
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# For 1.20.5+ clients
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secureProfile: false
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# Server name which is shown under F3
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# For 1.13+ clients
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brandName:
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enable: false
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content: 'NanoLimbo'
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# Message sends when player joins to the server
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joinMessage:
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enable: false
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text: '{"text": "&eWelcome to the Limbo!"}'
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# BossBar displays when player joins to the server
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# For 1.9+ clients
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bossBar:
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enable: false
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text: '{"text": "Welcome to the Limbo!"}'
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health: 1.0
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# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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color: PINK
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# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
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division: SOLID
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# Display title and subtitle
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# For 1.8+ clients
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title:
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enable: false
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# Set title text value empty, if you need only subtitle
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title: '{"text": "&9&lWelcome!"}'
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# Set subtitle text value empty, if you need only title
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subtitle: '{"text": "&6NanoLimbo"}'
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# Fade in time in ticks (1 sec = 20 ticks)
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fadeIn: 10
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# Stay time in ticks
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stay: 200
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# Fade out time in ticks
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fadeOut: 10
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# Player info forwarding support.
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# Available types:
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# - NONE
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# - LEGACY
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# - MODERN
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# - BUNGEE_GUARD
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# Don't use secret if you do not use MODERN type
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infoForwarding:
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type: MODERN
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secret: '_PROXY_SECRET_'
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tokens:
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- '<BUNGEE_GUARD_TOKEN>'
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# Read timeout for connections in milliseconds
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readTimeout: 30000
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# Define log level. For production, I'd recommend to use level 2
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# Log levels:
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# 0 - Display only errors
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# 1 - Display errors, warnings
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# 2 - Display errors, warnings, info
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# 3 - Display errors, warnings, info, debug
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debugLevel: 2
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# Warning! Do not touch params of this block if you are not completely sure what is this!
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netty:
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# Use a Linux native transport type, if it possible
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useEpoll: true
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# EventLoopGroup threads count
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threads:
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bossGroup: 1
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workerGroup: 4
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# Options to check incoming traffic and kick potentially malicious connections.
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# Take into account that player can send many small packets, for example, just moving mouse.
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traffic:
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# If true, then additional handler will be added to the channel pipeline
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enable: true
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# Max packet size in bytes
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# Unlimited if -1
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maxPacketSize: 8192
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# The interval to measure packets over
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# Lowering this value will limit peak packets from players which would target people with bad connections
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# Raising this value will allow higher peak packet rates, which will help with people who have poor connections
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# Ignored if -1.0
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interval: 7.0
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# The maximum packets per second for players
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# It is measured over the configured interval
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# Ignored if -1.0
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maxPacketRate: 500.0
|
BIN
src/spawn.schem
(Stored with Git LFS)
BIN
src/spawn.schem
(Stored with Git LFS)
Binary file not shown.
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Reference in New Issue
Block a user